I worked on the Power Beats Pro 2 Behind The Design film for 6 months while at FutureDeluxe. I was lucky enough to be the only designer, along with a Creative Director and Art Director, that got the chance to contribute designs and concepts during the pitch. Our mini three person team actually won! Looking back on it, my favorite part of the project was the chance to dive into learning TouchDesigner, focusing on blob tracking and point clouds. Apart from improved technical skills, I concluded the product with a deep curiosity for creative ways to bridge video footage with CG through effects, transitions, and depth maps.